M

Case Study — 2024

Monto
Finance, simplified

Lead UI/UX Designer
12 weeks
iOS Mobile App
Figma, Maze, Notion

01 —

The problem worth solving

Most personal finance apps overwhelm users with data. Charts, categories, alerts, percentages — a flood of numbers that creates anxiety rather than clarity. Users know they should track their money. They just don't want to feel judged while doing it.

Monto was designed from a single premise: what if a finance app felt like a trusted friend, not an accountant?

The goal: design a zero-to-one mobile product that helps young professionals (25–35) understand their financial health at a glance, set meaningful savings goals, and build better habits — without the guilt spiral.

As the lead designer, I owned the full process: discovery, information architecture, interaction design, visual system, and prototype testing.

"I open my bank app, feel immediately stressed, and close it. I know I need to do better but I don't even know where to start."
— Interview participant, 28, Marketing Manager

02 —

What users actually told us

I conducted 8 in-depth interviews with young professionals aged 25–35, combined with a survey of 62 respondents. I also ran a competitive analysis of Mint, YNAB, and Copilot.

Three core insight themes emerged that shaped every design decision in Monto.

78%
Feel anxious opening finance apps
Negative emotional associations cause users to avoid apps entirely — making the problem worse.
64%
Don't understand spending categories
Auto-categorization is often wrong or too granular. Users want clarity, not taxonomies.
91%
Have a savings goal but no system
People know what they want to save for — but apps don't make goal tracking feel motivating.
S
Sofia, 29
UX Designer · Chicago, IL · $72k/yr

Goals

  • Save $8k for a trip to Japan by December
  • Understand where her paycheck actually goes
  • Stop overdrafting on small purchases

Frustrations

  • Finance apps feel clinical and judgmental
  • Too many notifications create noise, not action
  • Spending breakdowns are overwhelming

Sofia represents the primary user archetype — capable, financially aware, but emotionally avoidant when it comes to money. She doesn't need more data. She needs a calmer relationship with it.

When I open the app, I want to see my financial health at a glance so I can start the day without anxiety.
When I get paid, I want to allocate money to my savings goal so I can feel in control.
When I overspend, I want to be informed gently so I can adjust without feeling ashamed.

03 —

From structure to screen

Core User Flow

Onboarding
Connect bank
Set a Goal
Name + amount
Dashboard
Daily snapshot
Transactions
Review & tag
Insights
Weekly digest
Goal Progress
Track & celebrate

Calm color system

Replaced red/alert colors with warm neutrals and soft greens. Financial data shouldn't trigger a stress response.

One metric up front

The dashboard shows a single "safe to spend" number — not charts, not 12 categories. Progressive disclosure for depth.

Goal-first onboarding

Before showing any data, we ask: "What are you saving for?" This anchors the entire experience emotionally.

04 —

Results & impact

After 2 rounds of usability testing with 10 participants, Monto achieved significant improvements. Users described the experience as "refreshing," "actually calming," and "the first finance app I wanted to open again."

The prototype was tested against Mint as a benchmark, showing substantial advantages for Monto across every user archetype.

94%
Task completion rate — vs. 71% benchmark on competing apps
4.7/5
Average "emotional calm" score after using the app
More likely to return next day vs. participants who tested competitor apps

05 —

What I learned

01

Emotion is a design material

Finance apps fail not because they lack features — they fail because they make people feel bad. Designing for emotional response first shaped everything in Monto.

02

Progressive disclosure over completeness

Every time I was tempted to add more information, I asked: does the user need this right now? More often than not, the answer was no. Restraint is a design skill.

03

Test early, kill your darlings

A spending wheel visualization I was proud of tested terribly. The first round of testing killed it at week 5, saving weeks of hi-fi work on the wrong direction.

Next up:
Bloom

A premium wellness brand landing page — editorial sensibility meets conversion design.

View Bloom